Galactrian

Physiology
The Galactrians have a very interesting physiology. They have all normal biological systems but they have back-up systems of critical organs, such as the heart, liver, lungs and even a nervous system. This nervous system gives them enhanced reflexes seeing they can handle twice the amount of inputs. This is similar to that of a Klingon, though the Galactrians can actually live on just these back-up systems in case of an emergency.

Seeing they have these extra systems in their body, they are rather tall. A typical Galactrian stands around 2 meter 30 and weighs around 100 kilograms. Besides all of their biological systems, their senses have adapted to the hunt. Their eyes can adapt to the dark and they have a high sense of smell. Again, similar to that of a Klingon. Their taste is limited and their diet is mostly carnivorous, they eat some herbs and crops but it’s mostly for decoration rather than for actual nutrition. Their hearing is precise though limited. They can not hear very high tones, but rather the deeper tones such as the rumbling of thunder.

Their skeletal structure is similar to that of a human, but the bones are better protected thanks to a big layer of muscles. These muscles give them quick movements but not necessarily enhanced strength. Furthermore, their teeth are made so that they can easily digest meat. Besides all that, they can change the colour of the scales on their forehead. This is mainly used for communication, threat display (mainly during the earlier stages of the species) and showing moods however.

Lifespan
The lifespan of a Galactrican is mostly the same in youth, though it changes per person once they reach the age of 50. They have the same procreation as humans and carry their young like a mammal would. They carry their young for about 1 year before they give birth. Around the age of 80 they are considered adults and around the age of 450 they are considered as elders. These elders play a big role in their culture.

Medical Conditions
Most Galactrians are allergic to beings with a lot of fur, this is why they have pets that are also a type of reptile or bird. Furthermore, if one of their back-up systems gets severely damaged and the main system is also damaged, they go into a type of hibernation. This causes their metabolism to slow down to the point of near death, but they are still very much alive. In this period their bodies will heal quicker than when outside this state. They can only be in hibernation for 2 weeks however, if they stay in it any longer without breaks of about 4 days, they can actually die.

Pre-warp
The Galactrian race started about 7000 B.C. In this period they were a hunter species that hunted a lot of small animals with the help of knives, spears and even sticks. After about 2000 years they entered the industrial revolution that lasted for about 3000 years before they entered the modern age. In this time they invented something they called Neural Stim. A stimulant that gives enhanced senses and brain capacity for a mediocre period of time (12-16 hours). This caused them to progress at alarming rates. Making weapons and vehicles of exploration. They launched their first probe in 1000 B.C. and their first manned mission in 990 B.C. After having successfully landed on their moon, they decided to invest more time in space travel. This caused them to develop warp in about 500 B.C.

Warp
Having developed warp, the Galactrians set out to discover the galaxy. Starting with their closest system. In the time it took them to get there however, a new discovery was founded. The Galactrian Implant (more details in future doc). This implant allowed them to take Stim Shots that last for about 30 minutes to quickly assess and solve a problem. Around the year 0 they reached it to warp 6

First Contact (Krenim)
After they found a wormhole to the delta quadrant (an unstable one) they ended up having their very first first contact with the Krenim. They interchanged some information and provided the Galactrians with a time formula. Something that would have great repercussions in the near future.

Temporal War
After some time (700 A.D) they developed a new weapon called temporal nukes. These weapons had a massive destruction power. But the fallout wasn’t radiation, it was time. Everything in the radiation zone will get accelerated through time, making it extinct or very old. With the creation of this weapon, a war broke loose. People wanted the weapon destroyed, but the Tactical Council decided against it. The weapon was used only once in this war, seeing one of the Great Akrohl’s, Brak’nol, was killed trying to save the people under his protection. The explosive power didn’t kill him, but the temporal fallout did. His skeletal remains still lie on the same spot till this day. The war lasted for about 300 years before it came to an end.

First Contact (Federation)
In the coming 1300 years the Galactrians made massive leaps regarding technology. Making new and advanced shielding along with a transwarp drive. They had finished perfecting warp and were now gaining resources from planets nearby to make sure they could sustain the fleet and continue research on transwarp. When the Federation got word of this tech they got rather interested and wanted to see it for themselves. They got into contact with them and asked if they could have this tech. The Galactrians however thought they weren’t ready yet, but they were willing to guide them to achieve this goal when they decided to research this tech. After a few years of contact with the Federation, they decided to join them under one condition: The Galactrians will not share their tech and are allowed to make tech outside of Federation regulations. The Federation agreed to this and so they were allowed in. Better have a high-tech society on your side than on the opposite of you.

Current state
In the past 85 years, the Galactrians have perfected their Neural Implant and have now proceeded to continue developing transwarp 4 engines. They are also developing cloaking technology and small fighters and shuttle crafts are already outfitted with this tech. They still honor their olden ways and still have the respective bond among all the inhabitants of the planet. Their culture is still the same as it was all those years ago, and the people are still the same by heart. Curious towards new discoveries and curious about the boundaries of technology.

Belief
The Galactrians had a belief in the Goddess of Hunt. This was a faith that was a reason for them to hunt and have respect for their environment. This belief has been lost over the years however and is now but a text in an ancient book.

Family
The Galactrians are very close to their family for an extended period of time. When the young reach the age of 100, their parents will no longer look after them or engage in any life-related situation with them. They will however keep contact and spend time together on special occasions. Visits are rare to non-existent to make sure the young stay independent. When a member of their species hits the age of 450 they are called back to Galactica III to take place in the City of Elders. This city is where all wisdom and knowledge about their past is gathered and guarded. The elders are there to give insight on recent events and personal life experiences to make sure the records keep hold of *everything* that has ever happened to a Galactrian.

Society
Their society is mostly built up in big cities spread over the planet, there are 12 major cities and 24 lesser cities. In the major cities live the ones that have finished their education and are the centres of research around the globe. This is also the place where all the elderly live. Their lesser cities are where the schools and academies are, so are all the living spaces of the planet. What many people don’t know is that their education can take up to 200 years to fulfill. In these 200

Behavior
The behaviour of the Glactrians is generally one of peace and scientific research. When they are at war however, they are known to get quite aggressive and fight to their last breath. This makes them valuable soldiers but also valuable researchers.

Rituals
They have a few rituals, the mains one are:

The ritual of the hunt, this is a ritual based on the first hunt a member of the species can participate in. They will need to have killed one prey and prepare it for dinner for his or her family. When they have completed the ritual they are allowed to participate in any future hunts.

The Seh’rack, this ritual is a gladiatorial fight between a Galactrian and a Tek’nah (a dragonoid species). These fights are conducted with utmost respect from both the gladiator and the Tek’nah. Once one of them has fallen to the ground or has caused the other to bleed, they are victorious. If you have lost, you are forced to do it again (as a Galactrian that is) until you have won at least one battle. If you still can’t do it after 5 battles you are no longer allowed to participate in these battles.

The Hjet-nar, this ritual is done every 300 years with every member of the species. In this ritual, every family, no matter the age of the members, must tame one Glac’rohn. This is a small dragonoid species about the size of a cat. They are known to have strong bites and for their extreme speed. Very hard to catch and tame. Though once tamed, you have a born hunter and comrade for life by your side. The small Glac’rohn can reach the age of 800, this means that they can be passed down to the next generation to help them in their ritual of the hunt.

Recreational
In their spare time, a typical Galactrian studies (see society). But other than that, they also train their techniques and centre themselves mentally. Furthermore, they go to sacred hunting grounds where they can hunt larger mammals, birds and even some lesser dragonoid species.

Language
Their language consists of clicks, taps and weirdly enough colours. A basic humanoid will be unable to understand it at first glance, but with some study you can see that there are certain patterns in their speech. But besides all the clicks, there are also verbal words that are the main part of their language. The language is learnable, though it would take several years to master. Even the species themselves have some problems with speaking the language in the earlier stages of their life and can fully speak it without issue after 30 years or so.

Other
Every dragon on the planet has a special bond with the Galactrians. It is one of trust and not domestication. The dragons protect them and they protect the dragons. They do this so that all members of the species can survive. The hunt is only on the weaker animals and if the animal does not wish to be killed yet, the Galactrians will respect that. Below are a few examples of important dragons for the planet:

Tek’nah

 * Length: 20 meters
 * Wingspan: 30 meters
 * Lifespan: 450 years
 * Purpose: They are used in gladiatorial fights.
 * Traits: Spiked tail, heavy scale armour, metal shattering bite, dual row of teeth, wingwalker.



Glac’rohn

 * Length: 1 meter
 * Wingspan: 1,5 meters
 * Lifespan: 800 years
 * Purpose: They are used during the hunt and as family pets.
 * Traits: Spiked head, camouflaging abilities, poisonous bite (non-lethal), quadrupedal, stubborn



Great Akrohl

 * Length: 3000-4500 meters
 * Wingspan: 6-8 Km
 * Lifespan: 80000 years
 * Purpose: They are the main line of defense when it comes to the protection of the planet. There are only 23 of them on the planet.
 * Traits: Crushing weight, titanium shattering bite, ear rupturing growl, peaceful giants unless provoked, will protect the planet at all costs, enhanced senses and healing, quadrupedal.



Jac’lin

 * Length: 30 meters
 * Wingspan: 50 meters
 * Lifespan: 200 years
 * Purpose: They are the main way of transportation around the planet.
 * Traits: Elegant flyers, color changing abilities, bone shattering bite, fish eaters, can stay in the air for days on end, wingwalker.

Ships
Their ships are heavy duty as one might say. They are heavily armoured and have advanced weaponry. They have 3 standard dilithium matter-antimatter warp cores and advanced shielding on each vessel. This shielding will sustain heavy hits such as torpedo vollies and prolonged disruptor and phaser blasts. They have a transwarp 3 drive along with warp 9,9999 propulsion. They can sustain these speeds for about 12 hours until the engine needs to recharge/cool down.

Stations
The Galctrians have 4 stations in total. 1 of them is similar to ESD, all others are shipyards around the planet. There is no need for other stations around other planets seeing they can go there almost in an instant.

Weapons
They have enhanced shielding that has a duration 3 times that of a standard Starfleet vessel, they have phaser canons that do the same damage as a low yield torpedo and multiple torpedo bays with advanced torpedoes that have 6 times the yield of a standard issue Starfleet Photon Torpedo. They mainly use disruptors and knives when on an away mission.

Unique Technology

 * Neural Stim
 * Secondary Nervous System Implant



Overview
The planet is a Class M planet with a gravity of around 1,2 G. There is an iron core and low tectonic activity. There is a large body of water in the northern hemisphere and a large continent in the southern hemisphere. It has an Argon Oxygen atmosphere and a small ring orbiting the planet. There is one ice moon which is currently used as a source of natural ammonia. The planet is on a 46 degree rotational axis and a rotational period of 27 hours. The orbital period is around 4 years.

Ecosystem
The planet is mostly covered in grass fields and environments similar to redwood forests. There are some mountain ranges and the poles are mostly tundra and taiga.

Government
The government is a basic democracy though there are some catches to it. There is a council per subject such as science, combat and exploration. Each of these councils has one leader in the form of an elder and 4 other members. These members are the top heads and know almost everything about the subject. There are about 50 sub-leaders in each council and 100 members. The sub-leaders are second in command and have a chance of becoming head council members. The members are people with extensive knowledge of the subject, such as teachers and specialists. All councils are situated in the capital city and these councils act as the government of the planet.

Space Infrastructure
The Galactrians have a rather large fleet, but barely any colonies or stations. Their territory on the other hand is rather large for a lack of colonies, spreading out in about 20 systems. They can get to these planets rather quickly thanks to transwarp so when there is an attack, their ships can be there in no-time. In their territory they mostly mine resources from their planets in order to sustain the fleet and people.

Ground Infrastructure
There are a total of 36 cities. 12 major cities, including the capitol, and 24 minor cities. The major cities are where all the schools, academies, labs and research labs are situated. The minor cities are there for accommodation and recreation. There are 4 ways to travel to each city on the planet. Via shuttle, via car, via underground and via Jac’lin. This last option is not chosen often, but most elders prefer this way of travel. Many tourists use this way of travel as well seeing it is quite an experience to fly on the back of a dragon.

The Skeleton of Brak’nol
The Skeleton of Brak’nol is a massive skeleton from one of the Great Akrohl species. This member was lost during the Temporal War and its loss was felt all over the planet. It is the centrepiece of the capitol and the entire city is a giant ring surrounding it. The city is about 15 Km in radius to make sure it doesn’t come close to the skeleton to show respect to the fallen dragon.

The 25th
The 25th is a Great Akrohl egg, about 200 meters tall. This egg is situated on the north pole and has been incubating for about 700 years. If this egg hatches, there will be 24 Great Akrohls once more, though the hatching of the egg may not happen for another 1000 years.

The Caverns of Solitude
These caves have a very important function. They are the breeding grounds of the Tek’nah. These grounds are sacred and only an elite group is allowed to enter these caverns. The breeding cycle takes place every 100 years and about 250 new members of the species are born in this time.

Seclusion Zone
This area is about the size of Earth China and has one purpose alone. No-one is to interfere with nature in this area. Galactrians are allowed in this area but are not allowed to chop trees, build cities, or any other action that is infrastructure related. There is only 1 wooden cabin in this area for people to spend the night in. But other than that, there is just wild, untamed nature and many different species. This area is also guarded by 2 Great Alkrohl’s, a rare sight indeed to see 2 of these behemoths this close to one another.